Adobe Flash 11 Stage3D (Molehill) game programming : by Christer Kaitila

By Christer Kaitila

Written in an off-the-cuff and pleasant demeanour, the fashion and method of this booklet will take you on an exhilarating event. Piece via piece, particular examples assist you alongside the way in which via supplying real-world video game code required to make an entire 3D online game. every one bankruptcy builds upon the adventure and achievements earned within the final, culminating within the final prize – your video game! in case you ever desired to make your individual 3D video game in Flash, then this booklet is for you. This booklet is an ideal creation to 3D online game programming in Adobe Molehill for whole newcomers. you don't need to understand whatever approximately Stage3D/Molehill or Flash eleven so one can reap the benefits of the examples during this e-book. This ebook assumes that you've programming adventure in AS3 (Actionscript three)

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Extra info for Adobe Flash 11 Stage3D (Molehill) game programming : beginner's guide

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Each Stage3D has a Context3D object. [ 26 ] This material is copyright and is licensed for the sole use by REKHA NADENDLA on 2nd December 2011 375 N STEPHANIE ST SUITE 1411, HENDERSON, 89014 Chapter 2 The Context3D is the "engine". It is your Molehill object. Stage Program3D Texture3D Stage3D IndexBuffer3D Context3D VertexBuffer3D Your games will generally only put one Stage3D on your Stage, and it will only use a single Context3D. This Context3D is the object that you send all your textures, vertex buffers, and vertex/fragment programs to.

Time for action – getting the plugin It is very useful to be running the debug version of Flash 11, so that your trace statements and error messages are displayed during development. Download Flash 11 (content debugger) for your web browser of choice. html On this page, you will be able to install either the Active-X (IE) version or the Plugin (Firefox, and so on) version of the Flash player. This page also has links to an uninstaller if you wish to go back to the old version of Flash, so feel free to have some fun and don't worry about the consequences for now.

In old-fashioned 2D flash games, you have most likely used the Point class, which has an x and y coordinate, to define where on screen a sprite is supposed to be. In Molehill, the class you need to work with is named Vector3D. com. com/support and register to have the files e-mailed directly to you. [ 16 ] This material is copyright and is licensed for the sole use by REKHA NADENDLA on 2nd December 2011 375 N STEPHANIE ST SUITE 1411, HENDERSON, 89014 Chapter 1 You can probably guess what each line of the preceding code would do.

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