By Ru Emerson
Vengeance may be served
A village burns whereas its attackers flee into the evening. Enraged, the King of Keoland orders an getting older warrior to guide a band of adventurers on a retaliatory strike. As they organize to go into the guts of the monsters' lair, every one is familiar with in simple terms the bravest will continue to exist. opposed to the percentages. opposed to the giants.
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Extra info for Against the Giants (Greyhawk Classics, Book 1)
Skills and Feats: Hide +6 (+14 underground), Listen +3; Multiattack, Weapon Focus (javelin). Special Attacks: Stench: Those within 30 ft. must make Fort saves (DC 13) or take 1d6 points of temporary Strength damage (lasts 10 rounds). ; AC 22; Atk +3 melee (1d4+1 plus level drain, slam); SA Energy drain; SQ Undead; AL LE; SV Fort +1, Ref +2, Will +5; Str 12, Dex 12, Con –, Int 11, Wis 13, Cha 15. Skills and Feats: Climb +5, Hide +8, Listen +8, Move Silently +16, Search +7, Spot +8; Blind-Fight. Special Attacks: Energy Drain: Those slammed receive one negative level (Fort negates DC 14).
Fly 40 ft. (average); AC 16; Atk +6 touch (1d3–4, touch); Face/Reach 2 1/2 ft. ; SA Attach, blood drain; AL N; SV Fort +2, Ref +6, Will +1; Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6. Skills and Feats: Hide +14; Weapon Finesse (touch). Special Attacks: Attach: Successful attack allows it to latch eight pincers into victim, giving it AC 12. Blood Drain: Causes 1d4 points of temporary Con damage each round to a maximum of 4 points of Con damage. ; AC 15; Atk +1 melee (1d8/×3, longspear), +1 melee (1d4, 2 claws), –1 melee (1d4, bite), +1 ranged (javelin, 1d6); SA Stench; SQ 90-ft darkvision; AL CE; SV Fort +5, Ref –1, Will +0; Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10.
AC 21; Atk +5 melee (1d8+2/ ×3, longspear) or +5/+5/+2 melee (1d4+2, 2 claws; 1d4, bite), +4 ranged (1d6+2, javelin); SA Stench; SQ 90-ft. darkvision; AL CE; SV Fort +9, Ref +1, Will +5; Str 15, Dex 11, Con 16, Int 10, Wis 13, Cha 14. Skills and Feats: Concentration +9, Hide +7 (+15 underground), Intimidate +4, Listen +5, Spot +5; Combat Casting, Improved Initiative, Multiattack, Weapon Focus (javelin). Spells Known (6/7/3): 0—daze, detect magic, ghost sound, light, ray of frost, read magic; 1st—mage armor, sleep, spider climb; 2nd—invisibility.