By Pierre Levy
Examining the social and cultural impression of latest electronic applied sciences, Levy tackles the idea that of "the virtual," demonstrating the way it has consistently been a permanent component to the human brain. He indicates how the physique, the textual content, and the economic system, are made digital. He then unearths how the net and sites at the moment are remodeling the digital right into a "collective intelligence" associated with electronic communication.Succinct, available, and profound, changing into Virtual is an highbrow travel de strength from one among France's so much excellent younger thinkers.
Read Online or Download Becoming Virtual. Reality in the Digital Age PDF
Best human-computer interaction books
Enterprise intelligence (BI) software program is the code and instruments that let you view diversified elements of a company utilizing a unmarried visible platform, making comprehending mountains of knowledge more uncomplicated. functions that come with stories, analytics, statistics, and historic and predictive modeling are all examples of BI functions.
Of all of the variations among humans and pcs, emotion may be the main simple: people have them and use them; machines don't, other than with human aid. the most promising arenas for human/computer intervention has been within the type of academic applied sciences that reply to the intersection of impact and cognition that happens in the course of studying.
Writing for interplay makes a speciality of the artwork of constructing the data adventure because it looks inside software program and net functions, particularly within the type of consumer interface textual content. It additionally offers suggestions for making sure a constant, optimistic details event throughout various supply mechanisms, corresponding to on-line support and social media.
Software program Designers in motion: A Human-Centric examine layout paintings examines how builders really practice software program layout of their daily paintings. The ebook deals a accomplished examine early software program layout, exploring the paintings designers from a number of various viewpoints. Divided into 4 sections, it discusses a number of theoretical examinations of the character of software program layout and specific layout difficulties, seriously assesses the methods and practices that designers persist with, provides in-depth bills of key assisting components of layout, and explores the position of human interplay in software program layout.
Additional resources for Becoming Virtual. Reality in the Digital Age
The telephone separates voice (the audible body) from the tangible body and transmits it to a remote location. My tangible body is here, my au dible body, doubled, is both here and there. The tele phone already actualizes a partial form of ubiquity. The audible body of my correspondent is also affected by the same act of doubling. So that we are both, respec tively, here and there, but the distributions of our tan gible bodies intersect. Systems of virtual reality transmit more than im ages; they transmit a quasi-presence.
Helping to control texts, structure them, articulate them beyond their lin earity, such auxiliary technologies construct what we might refer to as an apparatus for artificial reading. Hypertext, hypermedia, or interactive multimedia thus continue an ancient process of artificializing read ing. If reading consists in selecting, diagramming, and constructing a network of cross-references within the text, associating it with other data, integrating words and images within a personal memory that is continu ously being updated, then hypertext mechanisms rep re sent an o b je c tiv a tio n , e x te rio riz a tio n , and virtualization of the reading process.
By considering the computer merely as an additional instrument for producing texts, sounds, or images on permanent media (paper, film, magnetic tape), we deny its cultural fecundity, that is, the ap pearance of new genres associated with interactivity. The computer is thus primarily a means of potentializing information. Based on an initial store of data, a model or metatext, a program can calculate an indef inite number of different visible, audible, or tangible manifestations, on the basis of the current situation or the demands of the user.