Beginning programming with C for dummies by Dan Gookin

By Dan Gookin

Because the foundation of all programming languages, C deals a competent, robust starting place for programming and serves as a steppingstone upon which to extend your wisdom and research extra programming languages. Written via veteran For Dummies writer Dan Gookin, this straightforward-but-fun novices advisor covers the basics of utilizing C and steadily walks you thru extra complex issues together with tips, associated lists, dossier I/O, and debugging. With a unique specialise in the topic of an built-in improvement atmosphere, it provides an excellent realizing of machine programming in most cases as you discover ways to application with C.
Encourages you to progressively bring up your wisdom and realizing of C, with every one bankruptcy construction off the former one
Provides you with a fantastic starting place of realizing the interval so that you can tackle greater programming initiatives, research new well known programming languages, and take on new themes with confidence
Includes greater than a hundred pattern courses with code which are adaptable for your personal projects
Beginning Programming with C For Dummies assumes no past programming language event and is helping you develop into useful and ok with the basics of C very quickly.

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Listing 3-7: Adding the Return Statement int main() { return(1); } First, you’re declaring the main() function to be an integer function. The int tells the compiler that main() returns, or generates, an integer value. The return statement passes the value 1 back to the operating system, effectively ending the main() function and, therefore, the program. As you type return, Code::Blocks may display Auto Complete text, as shown in Figure 3-1. These hints are useful to help you code, though at this point in your programming career, you can freely ignore them.

Com/extras/beginningprogrammingwithc. In this part . . ✓ Understand how to fix compiler and linker errors ✓ Work with values in program source code ✓ Explore the concept of variables and storage ✓ Discover how to work with input and create output ✓ Control your program’s flow with decisions ✓ Repeat chunks of code with looping statements ✓ Build your own functions Chapter 4 Trials and Errors In This Chapter ▶ Printing text to the screen ▶ Disabling statements by using comments ▶ Fixing compiler errors ▶ Using the printf() function ▶ Enjoying escape sequences ▶ Fixing linking errors O ne of the nifty things about computer programming is that feedback is immediate.

The most important thing to remember about the Code::Blocks interface is not to let it befuddle you. An IDE such as Code::Blocks can be highly intimidating, even when you consider yourself an old hand at programming. Don’t worry: You’ll soon feel right at home. ✓ Maximize the Code::Blocks program window so that it fills the screen. You need all that real estate. ✓ Each of the various areas on the screen — Management, Editor, Logs — can be resized: Position the mouse pointer between two areas. When the pointer changes to a double-arrow thingy, you can drag the mouse to change an area’s size.

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