Bleeding Edge Adventures #1: Mansion of Shadows by Robert J. Schwalb

By Robert J. Schwalb

Bleeding area Adventures no 1: Mansion of Shadows (PDF)
A third period fable experience for 1st to third point Characters
Author: Robert J. Schwalb
Cover Artist: Lisa Wood
Format: forty eight web page PDF
A 4.1 MB download
Version 3.5 rules-compatible

Fear the Shadows

Standing on a hill overlooking the lands of the Kirsvald is an historical mansion, the seat of strength of the Staufen family members. After years of decline and creeping corruption, the as soon as noble apartment has turn into a den of wickedness and the heart of a twisted plot orchestrated by way of an historical evil. Now the locals worry the Staufen identify and hate the oppression that has turn into their lot. it's into this lethal nest workforce of courageous heroes needs to descend to discover and defeat the vile serpents that poison this land.

Mansion of Shadows is jam-packed with details, including:

* a whole event for 4 or extra characters of 1st via third level.
* a close gazetteer of the zone together with an intensive map.
* brilliant maps of the mansion.
* version situations for incorporating mass strive against ideas from the complex Player's Manual.
* New mechanics just like the Damned feat and the Sinthrall template.
* New stat-block codecs for less complicated play.
* Terrifying creatures drawn from The booklet of Fiends just like the cranial wretch and the herlekin.

Mansion of Shadows launches eco-friendly Ronin's Bleeding part Adventures. Designed with today's savvy avid gamers in brain, this event blends exciting combats and interesting play environments, with the juicy roleplaying possibilities that maintain bringing us again to the desk. even if you employ it as a stand-alone event or as a part of a brand new crusade, Mansion of Shadows takes your online game to the Bleeding Edge.

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Additional info for Bleeding Edge Adventures #1: Mansion of Shadows

Example text

Unit Morale Bonus +1; Unit SV Fort +3, Ref –1, Will +0. ; Unit Morale Bonus –1; Unit SV Fort +3, Ref +1, Will –2. Damage Factors Unit 1: ///////// Unit 1: //// — 33 — - Part V: Beneath the Remains - Battlefield Events up with an excuse to check on the catacombs, and slips through the secret door. Before he goes, he gives his lackey clear instructions to kill anyone who attempts to follow—knowing any straggling children should be more than a match for Petra. While the battle rages, the following key events may occur.

In lieu of its move action, the target creature can attempt a new saving throw as a full-round action that does not provoke an attack of opportunity. Spd 35 ft. (7 squares) Melee military fork +5 (1d8+4/×3) or gore +5 (1d6+4) Base Atk +2; Grp +5 Atk Options Power Attack, blood rage, horns down Material Component: A disk or sphere of crystal or metal on a string. Abilities Str 16, Dex 13, Con 14, Int 8, Wis 9, Cha 12 Feats Power Attack Skills Bluff +6, Diplomacy +3, Disguise +1 (+3 acting), Hide +6, Intimidate +8, Jump +8, Listen +4, Spot +4, Survival +4 Possessions military pick Blood Rage (Ex) As a standard action, a herlekin can suck the blood of any helpless creature.

A sinthrall uses all the base creature’s statistics and special abilities except as noted here. Size and Type: The creature’s type changes to outsider. Do not recalculate Hit Dice, base attack bonus or saves. It also gains the evil and native subtypes. Its size is unchanged. Armor Class: A sinthrall gains a +2 profane bonus to AC. Special Attacks: A sinthrall retains all the special attacks of the base creature and gains one of the following special attacks, depending on its particular sin. Wrath (Ex): The wrath sinthrall can fly into a berserker rage once per day.

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