Elminster's Daughter (Forgotten Realms: The Elminster by Ed Greenwood

By Ed Greenwood

Elminster's Daughter happens many years after Elminster in Hell (and can be a sequel to demise of the Dragon). a comparatively light-hearted publication in comparison to the extra violent Elminster in Hell, it focuses totally on the lifetime of one in every of Elminster's young children, Narnra Shalace.

Narnra leads the lifetime of a loner thief in Waterdeep, with out one to depend upon yet herself. Following an outdated guy via an alleyway and right into a portal, she emerges in Marsember. The outdated guy she follows is none except Elminster. due to her interest, Narnra fast unearths herself concerned not just within the intrigues of the Cormyrean state, but in addition with Elminster, who seems to be her father, whom she hasn't ever identified.

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The Complete Handbook of the Internet by W. J. Buchanan (auth.)

By W. J. Buchanan (auth.)

The whole instruction manual of the Internet covers the entire fresh advancements and appropriate components within the net expertise. This quantity instruction manual is split into ten various sections.
The whole guide of the Internet is a whole and crucial reference for lecturers and execs whom are constructing and dealing with the net.

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Thief's Challenge (Advanced Dungeons & Dragons Module HHQ3) by Troy Christensen

By Troy Christensen

Thief's Challenge is a unique complicated DUNGEONS & DRAGONS experience designed for a DUNGEON grasp and one participant personality: a thief. it is a ideal holiday from workforce play, adapted to the nature who is looking a few additional adventure. fitted to shrewdpermanent rookies in addition to more matured rogues, Thief's problem we could a thief take complete good thing about his specific abilities.

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Guilds (D20 System Accessories) by Mike Mearls

By Mike Mearls

It's now not what you recognize. It's who you know.
Add extra element and style in your d20 delusion video games with Guilds, a booklet that introduces arcane orders, fraternal brotherhoods, mystery conspiracies, and different corporations. Member characters can obtain education, fabric help, and social connections. Guilds introduces a brand new idea to the d20 approach: chapters. A bankruptcy is a social establishment that pursues a particular aim. Characters can sign up for chapters that fit their goals, having access to education and different assets that increase their skills and additional customise their talents.

* a brand new d20 proposal, chapters, that provide avid gamers extra innovations in construction characters and customizing their abilities.
* New status periods for every bankruptcy that signify the elite individuals of a brotherhood.
* New feats and spells adapted to be used with the recent firms and status periods provided during this volume.
* New magic goods, talents, and different skills adapted to the guilds and chapters awarded during this product.
* principles and instructions that permit DMs to create their very own chapters and change those provided right here to slot their campaigns.

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The Alabaster Staff (Forgotten Realms: The Rogues, Book 1) by Edward Bolme

By Edward Bolme

The 1st name in a brand new Forgotten Realms sequence of stand-alone adventures.

The Alabaster Staff is the 1st identify in a brand new Forgotten geographical regions sequence focusing in particular at the iconic personality category of the rogue. each one novel within the sequence could be a stand-alone experience, however the total surroundings for the entire titles would be the outdated Empires, a space of the Forgotten nation-states global by no means earlier than explored within the novels.

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Sword Play (Forgotten Realms: Netheril Trilogy, Book 1) by Clayton Emery

By Clayton Emery

Hundreds of thousands of years prior to the Age of Elminster, dragons rule the skies of Faerûn, and elves dominate the large forests that disguise the land. simply within the effective, magical empire of Netheril are males a strength to be reckoned with.Bored and haughty in his midair citadel, the Netherese mage Candlemas bets fellow wizard Sysquemalyn definite barbarian who has stuck his eye can continue to exist the main savage assessments his buddy -- and lethal rival -- can devise. the single rule: The assessments needs to provide the topic a few likelihood to outlive, in spite of the fact that slight.Of direction, "playing fair" is an idea as alien to the wizards of Netheril as "mercy."But the topic in their bet, Sunbright Steelshanks of the Rengarth Tribe, has a brain -- and a will -- of his personal. And Candlemas and Sysquemalyn aren't the one avid gamers during this deadly video game of swords and sorcery . . .

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Eberron: Sharn: city of towers by Keith Baker

By Keith Baker

The 1st sourcebook detailing the imperative city of the Eberron crusade atmosphere. Sharn: urban of Towers illustrates and characterizes crucial urban within the complete Eberron environment. the town of Sharn is a resource of significant intrigue and event on Eberron, making it the launching element for many campaigns and adventures. Sharn: urban of Towers describes how Sharn appears and works, from strength and politics to exchange and trade, and with four-color illustrations all through. There are distinctive geographical descriptions of each a part of town, with a supplement of maps for visible reference. Monsters and villains widespread within the urban make an visual appeal, and there's special info on what characters can do and procure in Sharn to enhance their adventuring abilities. Dungeon Masters will discover a wealth of knowledge on working campaigns in Sharn, and experience hooks are supplied for fast gameplay.

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Legends & Lairs: Mythic Races - Character Race Compendium by Fantasy Flight Games, Various

By Fantasy Flight Games, Various

A few have lived on this planet for millennia. a few have conquered continents. a few have won nice status in magic, sacrifice or heroism of a long time earlier. a few have lived in obscurity in the course of the a while. a few wait in hatred among darkish caverns for his or her time to ravage and rule the lands. a few live in peace deep in hidden valleys and on forgotten plateaus. a few stroll brazenly one of the identified humans, and a few stroll hidden. they're races of fable and lore. they're tribes, civilizations, outcasts, and abberants. Their time is now. FFG is proud to provide the second one middle ebook within the Legends & Lairs line of d20 method fabric. Mythic Races presents payers with 30 new precise cultures for personality production. every one race is fantastically illustrated and information their heritage, gods, specified abilities, feats, apparatus, and new status periods. those races diversity from the known to the alien, and all could be simply brought into any crusade, employing point modifiers to keep up video game stability.

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Monster Manual: A 4th Edition Core Rulebook (D&d Core by Wizards RPG Team

By Wizards RPG Team

The second one of 3 middle rulebooks for the 4th variation Dungeons & Dragons® Roleplaying Game.The Dungeons & Dragons Roleplaying online game has outlined the medieval delusion style and the tabletop RPG for greater than 30 years. within the D&D video game, avid gamers create characters that band jointly to discover dungeons, slay monsters, and locate treasure. The 4th variation D&D ideas provide the absolute best play event through offering intriguing personality innovations, a chic and powerful ideas approach, and convenient storytelling instruments for the Dungeon Master.The Monster guide offers greater than three hundred respectable Dungeons & Dragons Roleplaying video game monsters for all degrees of play, from aboleth to zombie. each one monster is illustrated and springs with whole video game records and assistance for the Dungeon grasp on how top to exploit the monster in D&D encounters.

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