By Mike Mearls
A D&D® event for characters of degrees 7-10The historic bushes of the Shadowsong woodland have borne witness to the passing of epochs, and hidden underneath their darkish cover are the is still of empires lengthy departed. Few souls courageous sufficient to discover the primeval wooded area ever go back, for numerous horrors hang-out the crumbled ruins. while a band of evil criminals seeks shelter in the darkest reaches of the woodland, courageous adventurers are had to root them out. the path ends up in the center of the woods, in which looms the best mystery of all -- the Pyramid of Shadows.H3 Pyramid of Shadows is a D&D event designed for heroic-tier characters of degrees 7-10. it may be performed as a stand-alone experience or because the ultimate a part of a three-part series.This product contains an experience publication for the Dungeon grasp, a player's e-book containing new personality suggestions and crusade info, participant handouts, and a full-color poster map, all contained in a convenient folder.
By Troy Denning
The fascinating end of the go back of the Archwizards trilogy.
The Sorcerer concludes the go back of the Archwizards trilogy by means of New York Times bestselling writer Troy Denning. occasions during this trilogy could have nice effect on different Forgotten Realms novels to return, and this actual identify introduces parts of swap to Forgotten Realms readers.
In the blasted ruins of Tilverton, demons stalk the shadows.
In Evereska and Cormyr, alliances crumble.
In the sun-baked wasteland of Anauroch, an empire of darkness is established.
In the soul of a tortured elf, the longer term is decided.
From the writer of The Summoning, The Siege, and dying of the Dragon (with Ed Greenwood), the Realms-shaking go back of the Archwizards sequence involves a beautiful conclusion!
By Monte Cook
Faction warfare is an event that tracks the battle from its nefarious origins via its sour battles to its final solution and past - and places the way forward for Sigil within the fingers of the participant characters. This booklet finds secrets and techniques, unravels mysteries, brings long-simmering plots to a head, and marks the start of a brand new period for the town of doorways.
By John D. Rateliff, Bruce R. Cordell
Opposite Dungeon bargains avid gamers a brand new method to event the Dungeons & Dragons(r) video game, reversing conventional roles in a fashion that might thrill D&D(r) enthusiasts. Crawling via dungeons and battling robust monsters are on the center of the D&D adventure. avid gamers and Dungeon Masters alike love monsters, and opposite Dungeon permits them to really play those monsters, rationale on protecting their lairs from pesky adventurers out to scouse borrow their treasure. This specific concentration creates a complete new size in D&D gaming. And opposite Dungeon includes a pregenerated experience that Dungeon Masters can use instantly to provide their avid gamers a brand-new D&D event.
By Nicky Rea
CONTENTS: * a gorgeous poster map of the Corsair domain names and Zakhara's northern beaches. * Six full-color cardstock sheets containing maps and participant aids. * An 8-page publication jam-packed with new monsters, together with the scary ghul-kin. * A 32-page sourcebook detailing the wily pirates of Hawa and their maximum enemies, the stalwart mamluks of Qudra, plus numerous new magical goods. * A 64-page event publication featuring a superb array of stories set in or close to the Corsair domain names.
By Matthew Sernett
A big connection with the preferred spells within the Dungeons & Dragons® video game. a must-have at each D&D online game desk! Spell Compendium offers avid gamers and Dungeon Masters with easy accessibility to the D&D spells they wish so much. Drawing from a treasure trove of assets, Spell Compendium is the single position to discover spells which are referenced repeatedly: the easiest, such a lot iconic, most well liked, and most often used. this useful reference introduces a brand new spell layout that comes with descriptive textual content.
By Richard Baker
A 4th variation D&D® experience for characters of degrees 4-6Beneath Thunderspire Mountain lies a sprawling community of mazes, tombs, and caverns jointly often called the Labyrinth of misplaced Souls. lately, this huge labyrinth has turn into a dwelling dungeon the place exchange among the outside and subterranean worlds is feasible. although, past the well-lit halls the place prospectors, retailers, and investors convene lies a darker global the place adventurers conflict monsters and fiendish beings practice mystery rituals for his or her darkish masters. . . H2 Thunderspire Labyrinth is a D&D event designed for heroic-tier characters of degrees 4-6. This product contains an event book for the Dungeon grasp, a player's publication containing new personality suggestions and crusade details, and a full-color poster map, all contained in a convenient folder.H2 Thunderspire Labyrinth is the second one experience in a three-part sequence that started with H1 keep it up the Shadowfell and concludes with H3 Pyramid of Shadows. it might even be performed as a stand-alone event.
By Doug Niles
Beckoned through a mysterious customer, the heroes embark on a venture into the very center of the Dragon Highlords' realm. The ominous urban of Sanction, crouched in a slim valley among the effective volcanoes often called the Lords of Doom, holds the key of the great dragons' oath.
Unimaginable terrors look ahead to the get together as they seek the town, looking a key to the fiery lair of the Dragon Highlord and his evil minions. Can the heroes remedy the secret of the dragons' oath? Will they penetrate the deception of the darkish Queen in time to convey salvation to Krynn? Or will their valiant efforts be in vain?
"Dragons of Deceit" is the surprising end to the second one ebook of the epic DRAGONLANCE saga, to be used with the complicated DUNGEONS & DRAGONS video game approach. you could play this experience on its own or as a part of the grand quest that covers the full DRAGONLANCE tale.