Don't Make Me Think! A Common Sense Approach to Web by Steve Krug

By Steve Krug

People won't use your site in the event that they can't locate their approach round it. even if you name it usability, ease-of-use, or simply reliable layout, businesses staking their fortunes and their futures on their sites are commencing to realize that it's a bottom-line factor. In Don't Make Me imagine, usability specialist Steve Krug distills his years of expertise and statement into transparent, practical--and usually amusing--common experience recommendation for the folk within the trenches (the designers, programmers, writers, editors, and Webmasters), the folk who inform them what to do (project managers, enterprise planners, and advertising people), or even the folks who signal the exams.

Krug's sincerely defined, simply absorbed rules might help you sleep higher at evening understanding that each one the labor going into your website is generating whatever that folks will really are looking to use.

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1998). Cognitive Function Analysis. , Greenwood, Westport, CT, USA. , (1999). The Activity Checklist: A Tool for Representing the "Space" of Context, Interactions, July, 27-39. Kirwan, B. K. (1992). A Guide to Task Analysis. Taylor & Francis, London. , (1994). Usability inspection methods. L. ), Usability Inspection Methods, John Willey, New York. Paterno', F. (2000) Model-based design and evaluation of interactive applications, Springer Series in Applied Computing, Springer-Verlag, London. Shepherd, A.

The diagrammatic view gives designers a global perspective on the interactive discourse, promoting reflection by representing all of the potential user-system conversations. The textual specification delves into the details of each user-system dialogue, and sets the stage for formal user interface specification. The interaction model comprises scenes, system processes, and transitions between them. A scene represents a user-deputy conversation about a certain matter or topic, in which it is the user's "turn" to make a decision about where the conversation is going.

The possibility of analysing further the observed system usage according to a number of dimensions permits evaluation of the artifacts both in terms of usability and effectiveness. The proposed framework and analysis tools have been applied in non-routine task domains (Tselios & Avouris 2003). The findings reported indicate the effectiveness of this structured technique in identifying usability and interaction design problems. In the reported studies, we focused on analysis and evaluation of collaborative tasks, involving a number of indiv iduals and artifacts engaged in problem solving either at a distance or in the same place.

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