Dragons (d20 System) by Jim Pinto

By Jim Pinto

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Unit Morale Bonus +1; Unit SV Fort +3, Ref –1, Will +0. ; Unit Morale Bonus –1; Unit SV Fort +3, Ref +1, Will –2. Damage Factors Unit 1: ///////// Unit 1: //// — 33 — - Part V: Beneath the Remains - Battlefield Events up with an excuse to check on the catacombs, and slips through the secret door. Before he goes, he gives his lackey clear instructions to kill anyone who attempts to follow—knowing any straggling children should be more than a match for Petra. While the battle rages, the following key events may occur.

In lieu of its move action, the target creature can attempt a new saving throw as a full-round action that does not provoke an attack of opportunity. Spd 35 ft. (7 squares) Melee military fork +5 (1d8+4/×3) or gore +5 (1d6+4) Base Atk +2; Grp +5 Atk Options Power Attack, blood rage, horns down Material Component: A disk or sphere of crystal or metal on a string. Abilities Str 16, Dex 13, Con 14, Int 8, Wis 9, Cha 12 Feats Power Attack Skills Bluff +6, Diplomacy +3, Disguise +1 (+3 acting), Hide +6, Intimidate +8, Jump +8, Listen +4, Spot +4, Survival +4 Possessions military pick Blood Rage (Ex) As a standard action, a herlekin can suck the blood of any helpless creature.

A sinthrall uses all the base creature’s statistics and special abilities except as noted here. Size and Type: The creature’s type changes to outsider. Do not recalculate Hit Dice, base attack bonus or saves. It also gains the evil and native subtypes. Its size is unchanged. Armor Class: A sinthrall gains a +2 profane bonus to AC. Special Attacks: A sinthrall retains all the special attacks of the base creature and gains one of the following special attacks, depending on its particular sin. Wrath (Ex): The wrath sinthrall can fly into a berserker rage once per day.

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