Dungeon Tiles (Dungeons & Dragons Accessory) by Wizards RPG Team

By Wizards RPG Team

Dungeon Tiles is the 1st in a brand new sequence of legitimate Dungeons & Dragons® terrain components. It includes 6 double-sided sheets of illustrated, die-cut terrain tiles published on heavy cardstock.This product provides a brand new measurement to D&D® video games. The customizable items hide the tabletop with superbly illustrated dungeons. This product offers Dungeon Masters an easy-to-use and cheap strategy to comprise great-looking terrain of their video games. The tiles are uncomplicated to establish and versatile adequate to permit any video game adventure.

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Skills and Feats: Hide +6 (+14 underground), Listen +3; Multiattack, Weapon Focus (javelin). Special Attacks: Stench: Those within 30 ft. must make Fort saves (DC 13) or take 1d6 points of temporary Strength damage (lasts 10 rounds). ; AC 22; Atk +3 melee (1d4+1 plus level drain, slam); SA Energy drain; SQ Undead; AL LE; SV Fort +1, Ref +2, Will +5; Str 12, Dex 12, Con –, Int 11, Wis 13, Cha 15. Skills and Feats: Climb +5, Hide +8, Listen +8, Move Silently +16, Search +7, Spot +8; Blind-Fight. Special Attacks: Energy Drain: Those slammed receive one negative level (Fort negates DC 14).

Fly 40 ft. (average); AC 16; Atk +6 touch (1d3–4, touch); Face/Reach 2 1/2 ft. ; SA Attach, blood drain; AL N; SV Fort +2, Ref +6, Will +1; Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6. Skills and Feats: Hide +14; Weapon Finesse (touch). Special Attacks: Attach: Successful attack allows it to latch eight pincers into victim, giving it AC 12. Blood Drain: Causes 1d4 points of temporary Con damage each round to a maximum of 4 points of Con damage. ; AC 15; Atk +1 melee (1d8/×3, longspear), +1 melee (1d4, 2 claws), –1 melee (1d4, bite), +1 ranged (javelin, 1d6); SA Stench; SQ 90-ft darkvision; AL CE; SV Fort +5, Ref –1, Will +0; Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10.

AC 21; Atk +5 melee (1d8+2/ ×3, longspear) or +5/+5/+2 melee (1d4+2, 2 claws; 1d4, bite), +4 ranged (1d6+2, javelin); SA Stench; SQ 90-ft. darkvision; AL CE; SV Fort +9, Ref +1, Will +5; Str 15, Dex 11, Con 16, Int 10, Wis 13, Cha 14. Skills and Feats: Concentration +9, Hide +7 (+15 underground), Intimidate +4, Listen +5, Spot +5; Combat Casting, Improved Initiative, Multiattack, Weapon Focus (javelin). Spells Known (6/7/3): 0—daze, detect magic, ghost sound, light, ray of frost, read magic; 1st—mage armor, sleep, spider climb; 2nd—invisibility.

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