By Wizards RPG Team
Dungeon Tiles is the 1st in a brand new sequence of legitimate Dungeons & Dragons® terrain components. It includes 6 double-sided sheets of illustrated, die-cut terrain tiles published on heavy cardstock.This product provides a brand new measurement to D&D® video games. The customizable items hide the tabletop with superbly illustrated dungeons. This product offers Dungeon Masters an easy-to-use and cheap strategy to comprise great-looking terrain of their video games. The tiles are uncomplicated to establish and versatile adequate to permit any video game adventure.
Read or Download Dungeon Tiles (Dungeons & Dragons Accessory) PDF
Similar dungeons & dragons books
Teldin Moore's quest for the reality approximately his mysterious cloak leads him on a look for a fal, a genius slug, yet his odyssey traps him among Scro forces and an evil behemoth as he attracts ever closer the key of the nice send Spelljammer.
Goddesses vie for the soul of individuals. ..
Halisstra Melarn, convert to the reason for the goddess Eilistraee, used to be despatched to the private depths of the Outer Planes to kill the demon goddess she as soon as worshiped, yet as an alternative used to be remodeled right into a hideous creature bent to the vengeful will of her former mistress.
For the Queen of the Demonweb Pits not just survived her Silence yet developed into whatever more than she used to be sooner than - whatever that not must proportion the area she calls her own.
Could or not it's that the warfare of the Spider Queen has simply all started?
The King lies lifeless after a negative conflict opposed to an old and strong dragon. Now treasure seekers assemble around the land to discover the misplaced hoard of the useless dragon. Whoever claims the treasure earns the crown of Cormyr! This treasure hunt is strictly the kind of experience that defines the Dungeons & Dragons(r) adventure: heroic adversity opposed to ambitious foes with untold wealth expecting the victors.
Harbinger home is a PLANESCAPE event for 4 to 6 characters of 4th to seventh degrees. From Sigil to the Outlands and again back, the heroes needs to piece jointly a puzzle that can shake the Cage to its foundations. a dismal mystery of the multiverse waits to be found within the lunatic asylum referred to as Harbinger apartment, and simply the participant characters can form its strength - for sturdy or sick.
Extra resources for Dungeon Tiles (Dungeons & Dragons Accessory)
Skills and Feats: Hide +6 (+14 underground), Listen +3; Multiattack, Weapon Focus (javelin). Special Attacks: Stench: Those within 30 ft. must make Fort saves (DC 13) or take 1d6 points of temporary Strength damage (lasts 10 rounds). ; AC 22; Atk +3 melee (1d4+1 plus level drain, slam); SA Energy drain; SQ Undead; AL LE; SV Fort +1, Ref +2, Will +5; Str 12, Dex 12, Con –, Int 11, Wis 13, Cha 15. Skills and Feats: Climb +5, Hide +8, Listen +8, Move Silently +16, Search +7, Spot +8; Blind-Fight. Special Attacks: Energy Drain: Those slammed receive one negative level (Fort negates DC 14).
Fly 40 ft. (average); AC 16; Atk +6 touch (1d3–4, touch); Face/Reach 2 1/2 ft. ; SA Attach, blood drain; AL N; SV Fort +2, Ref +6, Will +1; Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6. Skills and Feats: Hide +14; Weapon Finesse (touch). Special Attacks: Attach: Successful attack allows it to latch eight pincers into victim, giving it AC 12. Blood Drain: Causes 1d4 points of temporary Con damage each round to a maximum of 4 points of Con damage. ; AC 15; Atk +1 melee (1d8/×3, longspear), +1 melee (1d4, 2 claws), –1 melee (1d4, bite), +1 ranged (javelin, 1d6); SA Stench; SQ 90-ft darkvision; AL CE; SV Fort +5, Ref –1, Will +0; Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10.
AC 21; Atk +5 melee (1d8+2/ ×3, longspear) or +5/+5/+2 melee (1d4+2, 2 claws; 1d4, bite), +4 ranged (1d6+2, javelin); SA Stench; SQ 90-ft. darkvision; AL CE; SV Fort +9, Ref +1, Will +5; Str 15, Dex 11, Con 16, Int 10, Wis 13, Cha 14. Skills and Feats: Concentration +9, Hide +7 (+15 underground), Intimidate +4, Listen +5, Spot +5; Combat Casting, Improved Initiative, Multiattack, Weapon Focus (javelin). Spells Known (6/7/3): 0—daze, detect magic, ghost sound, light, ray of frost, read magic; 1st—mage armor, sleep, spider climb; 2nd—invisibility.