Dungeons & Dragons: Player's Handbook by Wizards RPG Team

By Wizards RPG Team

Every little thing a participant must create heroic characters for the world’s maximum roleplaying game

The Player’s instruction manual® is the basic reference for each Dungeons & Dragons® roleplayer. It comprises principles for personality construction and development, backgrounds and talents, exploration and wrestle, gear, spells, and lots more and plenty more.

Use this e-book to create interesting characters from one of the such a lot iconic D&D® races and classes.

Dungeons & Dragons immerses you in a global of experience. discover historical ruins and lethal dungeons. conflict monsters whereas trying to find mythical treasures. achieve adventure and tool as you trek throughout uncharted lands along with your companions.

The international wishes heroes. Will you solution the decision?

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Additional resources for Dungeons & Dragons: Player's Handbook

Example text

The damage increases to 3d6 at 6th levei. 4d6 at 11th leveI, and 5d6 at 16th leveI. After you use your breath weapon, you can't use it again until you complete a short or long resl. Damage Resistance. Vou have resistance to the damage type associated with your draconic ancestry. Languages. Vou can speak. read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

And bloodthirsty as hisfull-blooded kin. Halforcs who were weaker than their orc comrades didn't last long among the Bloody Skulls that matter. Rut it OI' any other orc tribefor was often true that a bit of human blood gave a warrior just the right mix of cunning. ambition, and self-discipline to go far indeed. as Mhurren had. He was master of a tribe that could muster two thousand spears. and the strangest chiefin TlJar. -Richard 4-0 PART I I RACES Baker. Swordmage Half-ores' grayish pigmenlation, sloping foreheads, juttingjaws, prominenl leelh, and lowering builds make their orcish herilage plain for ali lo see.

Some half-ores hear the whispers of Gruumsh in lheir dreams, ealling lhem lo unleash lhe rage tha! simmers wilhin lhem. Others feel Gruumsh's GRUDGING exultation when they join in melee eombat-and either exult along with him or shiver with fear and loathing. Half-ores are not evil by nature, but evil does lurk within them, whether they embraee it or rebel against it. Beyond the rage of Gruumsh, half-ores feel emotion powerfully. Rage doesn't jusl quieken their pulse, it makes their bodies burn.

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